Blueprint CheatsAPI ReferenceBlueprint API
Blueprint API
Editor field names, BP node names, and BP-side workflows. No C++ required.
The Blueprint reference covers the editor surface — what you fill in
on a cheat asset's Class Defaults, the nodes you wire in Execute,
and the UMG widgets the overlay uses. If you author cheats in C++,
read the C++ reference
instead. Both folders cover the same topics with the same page names,
so cross-referencing is one-to-one.
Pages
- Cheat Scripts — the editor-side authoring workflow for Blueprint cheat assets.
- Cheat Arguments —
declaring typed inputs and reading them inside
Execute. - Subsystem — the runtime brain. BP-callable nodes for runtime control.
- Settings & Registration — Project Settings and per-level cheat lists.
- Input — the cheat IMC and per-cheat hotkeys.
- UI — the three UMG layers of the overlay and how to override them.
- Function Libraries — the BP nodes for argument values, widget building, and the typed enum K2 node.
For shared concepts (trigger sources, console parsing, lifecycle), see the API index.