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Blueprint CheatsAPI ReferenceBlueprint API

Blueprint API

Editor field names, BP node names, and BP-side workflows. No C++ required.

The Blueprint reference covers the editor surface — what you fill in on a cheat asset's Class Defaults, the nodes you wire in Execute, and the UMG widgets the overlay uses. If you author cheats in C++, read the C++ reference instead. Both folders cover the same topics with the same page names, so cross-referencing is one-to-one.

Pages

  • Cheat Scripts — the editor-side authoring workflow for Blueprint cheat assets.
  • Cheat Arguments — declaring typed inputs and reading them inside Execute.
  • Subsystem — the runtime brain. BP-callable nodes for runtime control.
  • Settings & Registration — Project Settings and per-level cheat lists.
  • Input — the cheat IMC and per-cheat hotkeys.
  • UI — the three UMG layers of the overlay and how to override them.
  • Function Libraries — the BP nodes for argument values, widget building, and the typed enum K2 node.

For shared concepts (trigger sources, console parsing, lifecycle), see the API index.

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